Holographical Reality™ Compared to Holograms

Typically, a hologram is a photographic recording of a light field, rather than of an image formed by a lens. A hologram displays a fully three-dimensional image of the holographed subject, which is seen without the aid of special glasses or other intermediate optics. The image will appear with depth, which can extend in front and in back of the plane of the holographic film. However, the holographic image in only visible within a view of the holographic film and the image does not extend outside of the edges of the film. A hologram is an exposed sheet of film with an embedded image, which cannot be changed for displaying multiple images to generate a motion picture. Furthermore, the exposed film does not allow for the display of a live video presentation.

By comparison Holographical Reality™ is not restricted to the edges of a sheet of film and it can display both recorded video content and live video communication. While the visual effect of Holographical Reality™ will have the qualities of three dimensional imagery without requiring 3D glasses or goggles, our holographical effect is achieved by a patented display technology using a beamsplitter to directly view of digitally generated imagery within a superimposed physical real-world setting.

Holographical Reality™ Compared to Virtual Reality

Virtual Reality displays computer environments generated in two views to be displayed on left and right screens of a headset for the user to see the stereoscopic imagery. The user views a simulated environment in the headset. By comparison Holographical Reality™ can display both live transmitted video of life-size people and computer generated objects to appear digitally generated as embodiments appearing three dimensionally within physical real-world spaces. Holographical Reality™ can be experienced with real physical and measurable depth by people without requiring any devices on the user. Most importantly, the Holographical Reality™ experience is not limited to single users, as is the case with individual users wearing virtual reality headsets. Small groups and even large audiences can experience Holographical Reality™ at the same time.

Holographical Reality™ Compared to Augmented Reality

Augmented reality is a direct or indirect view of a physical real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one’s current perception of reality. A head-mounted display (HMD) is paired to the forehead such as a harness or helmet. HMDs place images of both the physical world and virtual objects over the user's field of view. Other methods of achieving Augmented Reality are under development, such as contact lenses that display AR imaging and a virtual retinal display that is scanned directly onto the retina of a viewer's eye. By comparison Holographic Reality can be experienced by people without requiring a headset or other impediments. The ultimate experience is Holographical Reality™ that generates people at life-size and displays imagery filling rooms.

Holographical Reality™ Compared to Autostereoscopic Displays

There are a number of autostereoscopic technologies that generate three dimensional stereoscopic imagery that can be viewed without 3D glasses. The usage of lenticular arrays has been commercially developed and mass produced for television screens to simultaneously display multiple views offset horizontally for creating stereo imagery for the users. Other technologies using holographic film and diffractive light fields have been successful in generating autostereoscopic imagery on small screens. By comparison Holographical Reality™ is not contained within the frame of a display screen. With Holographical Reality™ images appear within a physical, real-world environment without being contained within the frame of a display screen. There is not a visible frame as the images are superimposed within the view of the users at a physical distance in front of a reflected environment.

Holographical Reality™ Compared to Pepper’s Ghost Displays

In the 1800’s a theatrical effect using a large sheet of semi-reflective glass was used to reflect an image of a person to appear on stage. The reflected image was semi-transparent to appear as a ghost. This technique is used today in amusement parks and stage productions with improved control of the lighting and image display to achieve dramatic effects using semi-reflective Mylar film. These Pepper’s Ghost configurations have a display screen in the same physical space of the users with the semi-reflective film positioned to reflect the displayed imagery. This configuration requires that the room lighting is as black as possible to avoid washing out the display screen. Also, the configuration greatly limits the viewing angle of the scene since the display itself could be viewed within the same room.

By comparison Holographical Reality™ has the display technology positioned behind a beamsplitter where it is directly viewed by the users. The direct view of the display technology eliminates the “ghost” effect of a Pepper’s Ghost display.